Brawl - King Dedede - Subroutine - 0x20d5c

  1. if ((RandomAccessInt (0x1) LessThan InternalConstantInt (0x5dc6)))
    1. IntVariableIncrement { variable: RandomAccessInt (0x1) }
  2. if ((RandomAccessInt (0x1) GreaterThanOrEqual InternalConstantInt (0x5dc6)))
    1. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }